What is Input Devices?
What is Input Devices?
Input devices accept data and instructions from the user.
Following are the examples of various input devices, which are connected to the
computer to provide input.
There are many input devices. Some important input devices
are as follows:
1. Keyboard
2. Mouse
3. Joystick
4. Light Pen
5. Optical/magnetic
Scanner
6. Touch
Screen
7. Microphone
for voice as input
8. Track Ball
1. Keyboard:
A
keyboard is the most common input device now. Several kinds of keyboards are
available, but they resemble each other with minor variations. The keyboard in
most common use is the QWRTY board (from keys Q, W, E, R, T, Y in the top left
corner of the keyboard). IBM and IBM compatible PCs or microcomputers use 104
keyboard; so called since it has 104 keys. In these keyboards, the cursor
control keys are duplicated to allow easier use of the numeric pad.
2. Mouse:
A
mouse is an electro-mechanical, hand-held device. It is used as a pointer. It
can perform functions like select menu commands, move icons, resize windows,
start programs, and choose options.
The
most common mouse uses an internal, magnetically coated ball, to detect the
movement of the mouse across a flat surface, usually a desktop. ALL WINDOWS
based applications today are designed to work with a mouse. A mouse is used to
replace hard-to-remember key combinations with easier “Point and Click”
actions. However, it cannot substitute all keyboard operations. It can be
alternative for commands based operations.
Types
of mouse
a) Mechanical:
It
has a rubber or metal ball on its underside that can roll in all directions.
Mechanical sensors within the mouse detect the direction in which the ball is
rolling and move the screen pointer accordingly.
b) Optomechanical:
It
is same as mechanical mouse, but uses optical sensors to detect the motion of
the ball.
c) Optical or
Laser:
It
uses a laser to detect the mouse’s movement. Optical mouse has no mechanical
moving parts. They respond more quickly and precisely than mechanical and
optomechanical mouse but they are also more expansive.]
3. Joystick:
A
joystick is a pointing device. It is basically a lever that moves in all
direction and controls the movement of a pointer. A joystick is similar to a
mouse in all directions and controls the movement of a pointer. A joystick is
similar to a mouse, except that with a mouse the cursor stops moving as soon as
you stop moving the mouse. With a joystick the pointer continues moving in the
direction the joystick is pointing. To stop the pointer you must return the
joystick to its upright position. Most joysticks include two buttons called
triggers.
Joysticks
are used mostly for computer games, but they are also used occasionally for CAD/CAM systems and other applications.
It provides more realistic control than a mouse or a keyboard for many games (e.g.,
flight simulators). The joystick is attached to the computer through a cable
connected to the “Games port”. Most computers come with one game port.
Joysticks are not used for business applications such as word- processing, data
analysis (using Spreadsheet) or data management.
4. Light pen:
An
input device that utilize a light - sensitive detector to select objects on a display
screen. A light pen is similar to a mouse, except that with a light pen you can
move the pointer and select objects on the display screen by directly pointing
to the objects with the pen.
5. Optical
Scanner:
These
devices are used for automatic data collection. The device of this category completely eliminate manual input of
data. For example, the bar-code reader is actually just a special type of image
scanner. An image scanner translates printed images into an electronic format
that can be stored in a computer’s memory, and with the right kind of software,
one can alter a stored image. Another example of scanner is optical character
recognition (OCR) device, used by banks to convert the scanned image of a typed
or printed page into text that can be edited on the computer.
6. Touch
Screen:
Touch
screen panel displays and pads are now being offered as alternative to keyboard
input. Here the input can be given through the computer screen, that accepts
the input through monitor, users touch electronic buttons displayed on the
screen or they may use light pen.
7. Microphone:
Microphone
is an input device, which takes voice as input. The voice communication is,
more error prone that keyboard information.
There are two types of microphones available
a) Desktop
Microphone
b) Hand-held
Microphone
8. Track Ball:
Track
ball, a pointing device, is a mouse lying on its back. To move the pointer, you
rotate the ball with your thumb, your fingers, or the palm of your hand. There
are usually one to three buttons next to the ball, which you use just like
mouse buttons.
The
advantage of trackball over mouse is that the trackball is stationary so it
does not require much space to use it. In addition you can place a trackball on
any type of surface, including your lap. For both these reasons, trackballs are
popular pointing devices for portable computers.
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